Textbox "The height of your %FirstPokemon is \n" Since we have access to PVs with the SelectFirstPartyPKMN(), we can create GetPVOffset1() and GetPVOffset2() to create values from 0 to 63. Goal: Give every pokemon an individualize size base on it's Species and it's unchanging Personality Values.(Pokemon Go does this) Okay, a function SelectFirstPartyPKMN() exists in Firered. I've most familiar with C of the C languages, so there are low level programming concept that are givens as offsets. XML is the furthest thing from ROMHack, but let's speak psuedocode. Lunar IPS is require to patch the GBA into moemon.(It does not automatically create a copy of your Fire Red game). We are not allowed to distribute GBA files. The correct CRC32 hex code is DD88761C for the Fire Red GBA file. IPS: The ips file must be patch to an existing original FireRed GBA file that should have this filename: 1636 - Pokemon Fire Red (U)(Squirrels).gbaĪ fake GBA file is on the internet. SET THE SAVE TYPE ON THE EMULATOR BEFORE PLAYING Since my project is more technical, I made a readme. I might as well just post the Gen 3 sprites I make here Progress must be made.Īlso, I wasn't hoping to be the main quality person in my thread. I acknowledge the degrees of quality, but many moemon won't ever have an A+ sprite. They hate seeing the worst sprites, but still love the B sprites, even if they can tell that an A sprite is better. I try to keep the player in mind when it comes to quality.
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